Creating a ppGame        Previous pageReturn to chapter overviewNext page


Creating a ppGame.


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1. Preparation.

  • Create a temporary "build" folder. Such as apzdev in the root of the drive c:\apzdev
  • under this directory create a working folder of the app name.
  • In this example create a folder Real.Dominoes C:\apzdev\Real.Dominoes
  • Under this create a directory ppGame
  • copy the game files  to the directory C:\apzdev\Real.Dominoes\ppGame
  • Right-click the C:\apzdev\Real.Dominoes folder and Sendto "SetupS Editor" this will open up the ssEditor.


  • Ensure 'ppGame' is the "Build Type".
  • Enter in the Title of the application in the Example "Real Dominoes"
  • Click on tick box for Game this will change the text from Version to Year and change the categories to games
  • Enter in the year of the application in the Example "2006"
  • Enter in the URL of where the application can be located to enable users to find updates in the Example http://www.brothersoft.com/games/real-dominoes.html
  • Enter in a description of the game, this information can be found at the URL or the help file of the game.
  • Select the categories for the game, and click the "add" button for each one.


2.  Assembly tab

  • Check that the "Install-to Path" is correct.
  • Type in %ppgame%\[gamepath] replace [gamepath] with the game name, with no spaces, in the example RealDominoes so the "Install-to Path" will have %ppGames%\RealDominoes


3.  Shortcuts tab


  • Default menu - Enter in the default group that will be used to store the shortcuts in the example 'Real Dominoes'
  • Menu catalog - add in the catalog entries in the example 'Board'
  • Shortcuts Definitions - Display name, type in a shorcut name in the example 'Real Dominoes'
  • File target - select the file that will run in the example 'real dominoes.exe'
  • Icon file - select the icon file that will be displayed with the shortcut
  •        Tip: some icon files can be extracted using the utility 'Extract Icons' found under the Tools Menu.
  • Description - enter in a brief description of what the shortcut will do


4. Graphics tab

  • Select the icon that will be shown in the game directory in the ppGames folder
  • Select the fader graphic that is in PNG graphic format
  • Select the screenshot that is in JPG graphic format


5.  Post-processing tab

  • Examine this to see if anything needs to be added. 


6.  Build

  • IMPORTANT NOTE: This step is only available if building archive deployment packages (.apz/.pgz). Otherwise, the "Build" folder is complete for the ssWPI (folder) deployment package and no further action is required.
  • Check your Build options. Click Menu "Builds" and select options for how the builds will be done.
  • Finally, when ready, click "Tools, Build (F5)" -- or click the "Build" button on the Mini-Toolbar.


7.  Test

  • To test, simply double click on the .ppg or .pgz file created by ssEditor.

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